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57
lua/entities/mg_aoe_arrow_smoke/shared.lua
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57
lua/entities/mg_aoe_arrow_smoke/shared.lua
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ENT.Base = "base_entity"
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ENT.Type = "anim"
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ENT.SmokeRadius = 256
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ENT.LifeTime = 11
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ENT.CollisionGroup = COLLISION_GROUP_DEBRIS_TRIGGER
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function ENT:TestCollision(startpos, delta, isbox, extents, mask)
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--[[if (bit.band(mask, MASK_SHOT) == MASK_SHOT && SERVER) then
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--workaround for strider
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local tr = util.TraceLine({
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start = self:GetPos(),
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endpos = startpos,
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filter = self,
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mask = MASK_SHOT
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})
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if (IsValid(tr.Entity)) then
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tr.Entity:Fire("SetCannonTarget", "") --strider
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tr.Entity:Fire("SetMinigunTarget", "") --strider
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--can't do shit to helicopter _shrug_
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end
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end]] --causes an infinite loop when shooting more arrows into the smoke
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return bit.band(mask, MASK_BLOCKLOS) == MASK_BLOCKLOS
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end
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game.AddParticles("particles/mw19_attachments.pcf")
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PrecacheParticleSystem("arrow_smoke")
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PrecacheParticleSystem("arrow_smoke_explode")
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sound.Add({
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name = "MW19_Crossbow.SmokeOn",
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channel = CHAN_BODY,
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volume = 0.25,
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level = 75,
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pitch = {75, 85},
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sound = {"viper/shared/smoke_grenade_smoke_loop.ogg"}
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})
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sound.Add({
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name = "MW19_Crossbow.SmokeOff",
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channel = CHAN_BODY,
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volume = 0.25,
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level = 75,
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pitch = {75, 85},
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sound = {"viper/shared/smoke_grenade_smoke_loop_end.ogg"}
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})
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sound.Add({
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name = "MW19_Crossbow.SmokeExplode",
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channel = CHAN_ITEM,
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volume = 1,
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level = 100,
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pitch = {95, 105},
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sound = {"viper/shared/smoke_expl_body_01.ogg"}
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})
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