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52
lua/entities/mg_aoe_arrow_explosion/cl_init.lua
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52
lua/entities/mg_aoe_arrow_explosion/cl_init.lua
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include("shared.lua")
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killicon.Add("mg_aoe_arrow_explosion", "VGUI/entities/mg_crossbow", Color(255, 0, 0, 255))
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local BaseClass = baseclass.Get(ENT.Base)
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function ENT:Beep()
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local dlight = DynamicLight(self:EntIndex())
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dlight.pos = self:GetPos()
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dlight.r = 15
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dlight.g = 255
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dlight.b = 15
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dlight.brightness = -1
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dlight.Decay = 1000
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dlight.Size = 256
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dlight.DieTime = CurTime() + 0.1
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sound.Play("MW19_Crossbow.ExploBeep", self:GetPos())
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ParticleEffectAttach("arrow_beep_flare", PATTACH_ABSORIGIN_FOLLOW, self, 0)
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end
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function ENT:Draw(flags)
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self:DrawShadow(false)
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end
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function ENT:OnRemove()
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ParticleEffect("Generic_explo_high", self:GetPos(), self:GetAngles())
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self:EmitSound("^viper/shared/frag_expl.ogg", 0, 100, 1, CHAN_BODY) --snd scripts dont work lol!
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local dlight = DynamicLight(self:EntIndex())
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if (dlight) then
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dlight.pos = self:GetPos()
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dlight.r = 255
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dlight.g = 75
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dlight.b = 0
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dlight.brightness = 5
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dlight.Decay = 500
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dlight.Size = 512
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dlight.DieTime = CurTime() + 6
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end
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util.Decal("Scorch", self:GetPos(), self:GetPos() + self:GetUp() * -100, {self, self.arrow})
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local ed = EffectData()
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ed:SetScale(5000)
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ed:SetOrigin(self:GetPos())
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ed:SetRadius(512)
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ed:SetMagnitude(1000)
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ed:SetScale(1000)
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ed:SetEntity(self)
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util.Effect("ShakeRopes", ed)
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end
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