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29
lua/effects/mwb_shelleject_9mm.lua
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29
lua/effects/mwb_shelleject_9mm.lua
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AddCSLuaFile()
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EFFECT.Model = Model("models/viper/mw/shells/fx_pistol_shell_lod0.mdl")
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EFFECT.Scale = 0.75
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EFFECT.Force = 100
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EFFECT.Offset = Vector()
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EFFECT.Sounds = {
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Default = Sound("MW_Casings.9mm.cement"),
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Water = Sound("MW_Casings.9mm.water"),
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[MAT_DIRT] = Sound("MW_Casings.9mm.dirt"),
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[MAT_GLASS] = Sound("MW_Casings.9mm.glass"),
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[MAT_TILE] = Sound("MW_Casings.9mm.glass"),
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[MAT_GRASS] = Sound("MW_Casings.9mm.grass"),
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[MAT_FOLIAGE] = Sound("MW_Casings.9mm.grass"),
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[MAT_SLOSH] = Sound("MW_Casings.9mm.mud"),
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[MAT_FLESH] = Sound("MW_Casings.9mm.mud"),
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[MAT_BLOODYFLESH] = Sound("MW_Casings.9mm.mud"),
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[MAT_ALIENFLESH] = Sound("MW_Casings.9mm.mud"),
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[MAT_EGGSHELL] = Sound("MW_Casings.9mm.mud"),
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[MAT_METAL] = Sound("MW_Casings.9mm.metal"),
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[MAT_COMPUTER] = Sound("MW_Casings.9mm.metal"),
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[MAT_GRATE] = Sound("MW_Casings.9mm.metal"),
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[MAT_SAND] = Sound("MW_Casings.9mm.sand"),
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[MAT_SNOW] = Sound("MW_Casings.9mm.sand"),
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[MAT_VENT] = Sound("MW_Casings.9mm.metal"),
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[MAT_WOOD] = Sound("MW_Casings.9mm.wood_hollow")
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}
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include("mwb_shelleject.lua")
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