Залив
This commit is contained in:
77
lua/autorun/mw_matproxy.lua
Normal file
77
lua/autorun/mw_matproxy.lua
Normal file
@@ -0,0 +1,77 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
if SERVER then return end
|
||||
|
||||
local lastPos = Vector()
|
||||
local lastValue = 0
|
||||
local lerp = Lerp
|
||||
matproxy.Add( {
|
||||
name = "MwEnvMapTint",
|
||||
|
||||
init = function(self, mat, values)
|
||||
local color = {1, 1, 1}
|
||||
|
||||
if (values.color != nil) then
|
||||
color = string.Explode(" ", string.Replace(string.Replace(values.color, "[", ""), "]", ""))
|
||||
end
|
||||
|
||||
self.min = values.min || 0
|
||||
self.max = values.max || 1
|
||||
self.color = Vector(color[1], color[2], color[3])
|
||||
mat:SetTexture("$envmap", values.envmap || "viper/shared/envmaps/specularity_50")
|
||||
end,
|
||||
|
||||
bind = function(self, mat, ent)
|
||||
if (!IsValid(ent)) then return end
|
||||
|
||||
if (!lastPos:IsEqualTol(ent:GetPos(), 1)) then
|
||||
local c = render.GetLightColor(ent:GetPos())
|
||||
lastValue = (c.x * 0.2126) + (c.y * 0.7152) + (c.z * 0.0722)
|
||||
lastValue = math.min(lastValue * 2, 1)
|
||||
lastPos = ent:GetPos()
|
||||
end
|
||||
|
||||
ent.m_MwEnvMapTint = lerp(10 * RealFrameTime(), ent.m_MwEnvMapTint || 0, lastValue)
|
||||
mat:SetVector("$envmaptint", self.color * lerp(ent.m_MwEnvMapTint, self.min, self.max))
|
||||
end
|
||||
})
|
||||
|
||||
matproxy.Add( {
|
||||
name = "MwCamo",
|
||||
|
||||
init = function(self, mat, values)
|
||||
end,
|
||||
|
||||
bind = function(self, mat, ent)
|
||||
--[[if (!IsValid(ent)) then return end
|
||||
|
||||
mat:SetInt("$detailblendmode", 0)
|
||||
mat:SetFloat("$detailblendfactor", 0)
|
||||
|
||||
if (ent.mw_Camo == nil || ent.mw_Camo == "") then return end
|
||||
|
||||
mat:SetInt("$detailblendmode", 4)
|
||||
mat:SetFloat("$detailblendfactor", 1)
|
||||
mat:SetTexture("$detail", ent.mw_Camo)]]
|
||||
end
|
||||
})
|
||||
|
||||
matproxy.Add( {
|
||||
name = "MwSight",
|
||||
|
||||
init = function(self, mat, values)
|
||||
end,
|
||||
|
||||
bind = function(self, mat, ent)
|
||||
if (!IsValid(ent)) then return end
|
||||
|
||||
if (ent.mw_Aim == nil) then
|
||||
mat:SetInt("$cloakpassenabled", 0)
|
||||
mat:SetFloat("$cloakfactor", 0)
|
||||
else
|
||||
mat:SetInt("$cloakpassenabled", 1)
|
||||
mat:SetFloat("$cloakfactor", math.Round(ent.mw_Aim))
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
Reference in New Issue
Block a user