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104
lua/autorun/mw_assets/attachments.lua
Normal file
104
lua/autorun/mw_assets/attachments.lua
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@@ -0,0 +1,104 @@
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require("mw_utils")
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AddCSLuaFile()
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MW_ATTS = {}
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function GetAttachmentBaseClass(base)
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MW_ATTS[base] = MW_ATTS[base] || {}
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return MW_ATTS[base]
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end
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function LoadAttachment(path, fileName)
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ATTACHMENT = {}
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if (mw_utils.CompileFile(path..fileName)) then
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local name = string.Replace(fileName, ".lua", "")
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ATTACHMENT.ClassName = name
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ATTACHMENT.Folder = path
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table.Merge(GetAttachmentBaseClass(name), table.Copy(ATTACHMENT))
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end
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end
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local oldModel = Model
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function Model(dir) --sorry
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if (GetConVar("mgbase_precacheatts"):GetInt() > 0) then
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util.PrecacheModel(dir)
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end
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return dir
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end
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local function loadAttachments(dir)
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dir = dir .. "/"
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local File, Directory = file.Find(dir.."*", "LUA")
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for k, v in ipairs(File) do
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if (string.EndsWith(v, ".lua")) then
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LoadAttachment(dir, v)
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end
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end
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for k, v in ipairs(Directory) do
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loadAttachments(dir..v)
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end
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end
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loadAttachments("weapons/mg_base/modules/attachmentss")
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Model = oldModel
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--check baseclass
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local function checkBaseClassInAttachments()
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for name, att in pairs(MW_ATTS) do
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if (istable(name)) then
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mw_utils.ErrorPrint("checkBaseClassInAttachments: You may have defined BaseClass twice! "..(name.Name || "error class"))
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MW_ATTS[name] = nil
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end
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if (name != "att_base") then
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if (att.Base == nil) then
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mw_utils.ErrorPrint("checkBaseClassInAttachments: "..name.." doesn't inherit from anything! This will cause problems...")
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MW_ATTS[name] = nil
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end
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if (att.Base == name) then
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mw_utils.ErrorPrint("checkBaseClassInAttachments: You are inheriting from self (Base = myself)! This would freeze your game. ("..name..")")
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MW_ATTS[name] = nil
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end
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if (MW_ATTS[att.Base] == nil) then
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mw_utils.ErrorPrint("checkBaseClassInAttachments: "..name.." is trying to inherit from missing attachment! ("..(att.Base || "missing class")..")")
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MW_ATTS[name] = nil
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end
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end
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end
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end
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checkBaseClassInAttachments()
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--inherit
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local function inherit(current, base)
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for k, v in pairs(base) do
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if (!istable(v)) then
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if (current[k] == nil) then
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current[k] = v
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end
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else
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if (current[k] == nil) then
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current[k] = {}
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end
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inherit(current[k], v)
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end
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end
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end
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function DoAttachmentInheritance(att)
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local baseClass = MW_ATTS[att.Base]
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while (baseClass != nil) do
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inherit(att, baseClass)
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baseClass = MW_ATTS[baseClass.Base]
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end
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end
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local function finishAttachments()
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for name, att in pairs(MW_ATTS) do
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DoAttachmentInheritance(att)
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end
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end
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finishAttachments()
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