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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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require("mw_utils")
AddCSLuaFile()
MW_ATTS = {}
function GetAttachmentBaseClass(base)
MW_ATTS[base] = MW_ATTS[base] || {}
return MW_ATTS[base]
end
function LoadAttachment(path, fileName)
ATTACHMENT = {}
if (mw_utils.CompileFile(path..fileName)) then
local name = string.Replace(fileName, ".lua", "")
ATTACHMENT.ClassName = name
ATTACHMENT.Folder = path
table.Merge(GetAttachmentBaseClass(name), table.Copy(ATTACHMENT))
end
end
local oldModel = Model
function Model(dir) --sorry
if (GetConVar("mgbase_precacheatts"):GetInt() > 0) then
util.PrecacheModel(dir)
end
return dir
end
local function loadAttachments(dir)
dir = dir .. "/"
local File, Directory = file.Find(dir.."*", "LUA")
for k, v in ipairs(File) do
if (string.EndsWith(v, ".lua")) then
LoadAttachment(dir, v)
end
end
for k, v in ipairs(Directory) do
loadAttachments(dir..v)
end
end
loadAttachments("weapons/mg_base/modules/attachmentss")
Model = oldModel
--check baseclass
local function checkBaseClassInAttachments()
for name, att in pairs(MW_ATTS) do
if (istable(name)) then
mw_utils.ErrorPrint("checkBaseClassInAttachments: You may have defined BaseClass twice! "..(name.Name || "error class"))
MW_ATTS[name] = nil
end
if (name != "att_base") then
if (att.Base == nil) then
mw_utils.ErrorPrint("checkBaseClassInAttachments: "..name.." doesn't inherit from anything! This will cause problems...")
MW_ATTS[name] = nil
end
if (att.Base == name) then
mw_utils.ErrorPrint("checkBaseClassInAttachments: You are inheriting from self (Base = myself)! This would freeze your game. ("..name..")")
MW_ATTS[name] = nil
end
if (MW_ATTS[att.Base] == nil) then
mw_utils.ErrorPrint("checkBaseClassInAttachments: "..name.." is trying to inherit from missing attachment! ("..(att.Base || "missing class")..")")
MW_ATTS[name] = nil
end
end
end
end
checkBaseClassInAttachments()
--inherit
local function inherit(current, base)
for k, v in pairs(base) do
if (!istable(v)) then
if (current[k] == nil) then
current[k] = v
end
else
if (current[k] == nil) then
current[k] = {}
end
inherit(current[k], v)
end
end
end
function DoAttachmentInheritance(att)
local baseClass = MW_ATTS[att.Base]
while (baseClass != nil) do
inherit(att, baseClass)
baseClass = MW_ATTS[baseClass.Base]
end
end
local function finishAttachments()
for name, att in pairs(MW_ATTS) do
DoAttachmentInheritance(att)
end
end
finishAttachments()

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AddCSLuaFile()
if (CLIENT) then
MW_FAVORITES = {}
--load favs
if (file.Exists("mwbase/favorites.json", "DATA")) then
MW_FAVORITES = util.JSONToTable(file.Read("mwbase/favorites.json", "DATA"))
end
end

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require("mw_utils")
AddCSLuaFile()
MW_ATT_INJECTORS = {}
local function loadInjectors(dir)
dir = dir .. "/"
local File, Directory = file.Find(dir.."*", "LUA")
for k, v in ipairs(File) do
if (string.EndsWith(v, ".lua")) then
INJECTOR = {}
local name = string.Replace(v, ".lua", "")
if (mw_utils.CompileFile(dir..v)) then
INJECTOR.ClassName = name
if (!table.IsEmpty(INJECTOR)) then
MW_ATT_INJECTORS[name] = table.Copy(INJECTOR)
end
end
end
end
for k, v in ipairs(Directory) do
loadInjectors(dir..v)
end
end
loadInjectors("weapons/mg_base/modules/injectors")

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require("mw_utils")
AddCSLuaFile()
MW_PRESETS = {}
local function loadPresets(dir)
dir = dir .. "/"
local File, Directory = file.Find(dir.."*", "LUA")
for k, v in ipairs(File) do
if (string.EndsWith(v, ".lua")) then
PRESET = {}
local name = string.Replace(v, ".lua", "")
if (mw_utils.CompileFile(dir..v)) then
PRESET.ClassName = name
PRESET._bUserGenerated = false
if (!table.IsEmpty(PRESET)) then
MW_PRESETS[name] = table.Copy(PRESET)
end
end
end
end
for k, v in ipairs(Directory) do
loadPresets(dir..v)
end
end
loadPresets("weapons/mg_base/modules/presets")
if (CLIENT) then
local function loadPresetsFromData(dir)
dir = dir .. "/"
local File, Directory = file.Find(dir.."*", "DATA")
for k, v in ipairs(File) do
if (string.EndsWith(v, ".json")) then
local name = string.Replace(v, ".json", "")
local preset = util.JSONToTable(file.Read(dir..v))
if (preset == nil || table.IsEmpty(preset)) then
continue
end
if (preset.Name == nil || preset.SWEP == nil || preset.Attachments == nil) then
continue
end
if (!isstring(preset.Name) || !isstring(preset.SWEP)) then
continue
end
if (!istable(preset.Attachments)) then
continue
end
preset.ClassName = name
preset._bUserGenerated = true
MW_PRESETS[name] = table.Copy(preset)
end
end
for k, v in ipairs(Directory) do
loadPresetsFromData(dir..v)
end
end
loadPresetsFromData("mwbase/presets")
end

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require("mw_utils")
AddCSLuaFile()
MW_RIGS = {}
MW_GLOVES = {}
local function loadRigs(dir)
dir = dir .. "/"
local File, Directory = file.Find(dir.."*", "LUA")
for k, v in ipairs(File) do
if (string.EndsWith(v, ".lua")) then
RIG = {}
GLOVE = {}
local name = string.Replace(v, ".lua", "")
if (mw_utils.CompileFile(dir..v)) then
if (!table.IsEmpty(RIG)) then
MW_RIGS[name] = table.Copy(RIG)
end
if (!table.IsEmpty(GLOVE)) then
MW_GLOVES[name] = table.Copy(GLOVE)
end
end
RIG = nil
GLOVE = nil
end
end
for k, v in ipairs(Directory) do
loadRigs(dir..v)
end
end
loadRigs("weapons/mg_base/modules/rigs")