AddCSLuaFile()
----------- OUTSIDE ------------
 
--- AR ---
sound.Add({
    name =            "Atmo_AR.Outside",
    channel =        CHAN_ATMO,
    level = 140,
    pitch = {80,110},
    volume = 1,
    sound = "^viper/shared/atmo/ar/weap_ar_fire_plr_atmo_ext1_01.wav"
})

sound.Add({
    name =            "Atmo_AR_Sup.Outside",
    channel =        CHAN_ATMO,
    level = 140,
    volume =      1,
    sound = "^viper/shared/atmo/ar/weap_ar_sup_fire_plr_atmo_ext1_01.wav"
})

sound.Add({
    name =            "Atmo_AR2.Outside", 
    channel =        CHAN_ATMO,
    level = 140,
    pitch = {80,110},
    volume = 1,
    sound = "^viper/shared/atmo/ar/weap_ar2_fire_plr_atmo_ext1_01.wav"
})

sound.Add({
    name =            "Atmo_AR2_Sup.Outside",
    channel =        CHAN_ATMO,
    level = 140,
    pitch = {80,110},
    volume = 1,
    sound = "^viper/shared/atmo/ar/weap_ar2_sup_fire_plr_atmo_ext1_01.wav"
})

sound.Add({
    name =            "Atmo_AR3.Outside",
    channel =        CHAN_ATMO,
    level = 140,
    pitch = {80,110},
    volume = 1,
    sound = "^viper/shared/atmo/ar/weap_ar3_fire_plr_atmo_ext1_01.wav"
})

sound.Add({
    name =            "Atmo_AR4.Outside",
    channel =        CHAN_ATMO,
    level = 140,
    pitch = {80,110},
    volume =      1,
    sound = "^viper/shared/atmo/ar/weap_ar4_fire_plr_atmo_ext1_01.wav"
})

sound.Add({
    name =            "Atmo_AR5.Outside",
    channel =        CHAN_ATMO,
    level = 140,
    pitch = {80,110},
    volume =      1,
    sound = "^viper/shared/atmo/ar/weap_ar5_fire_plr_atmo_ext1_01.ogg"
})

sound.Add({
    name =            "Atmo_AR6.Outside",
    channel =        CHAN_ATMO,
    level = 140,
    pitch = {80,110},
    volume =      1,
    sound = "^viper/shared/atmo/ar/weap_ar6_fire_plr_atmo_ext1_01.ogg"
})

--- BR ---
sound.Add({
    name =            "Atmo_br1.Outside",
    channel =        CHAN_ATMO,
    level = 140,
    pitch = {80,110},
    volume =      1,
    sound = "^viper/shared/atmo/br/weap_br1_fire_plr_atmo_ext1_01.wav",
})

--- DMR ---
sound.Add({
    name =            "Atmo_DMR.Outside",
    channel =        CHAN_ATMO,
    level = 140,
    pitch = {80,110},
    volume =      1,
    sound = "^viper/shared/atmo/dmr/weap_dmr_fire_plr_atmo_ext1_01.wav"
})

sound.Add({
    name =            "Atmo_DMR_Sup.Outside",
    channel =        CHAN_ATMO,
    --level = 140,
    volume =      1,
    sound = "viper/shared/atmo/dmr/weap_dmr_sup_fire_plr_atmo_ext1_01.ogg"
})

--- LMG ---
sound.Add({
    name =            "Atmo_LMG.Outside",
    channel =        CHAN_ATMO,
    level = 140,
    pitch = {80,110},
    volume = 1,
    sound = "^viper/shared/atmo/lmg/weap_lmg_fire_plr_atmo_ext1_01.wav"
})

--- M203 ---
sound.Add({
    name =            "Atmo_M203.Outside",
    channel =        CHAN_ATMO,
    level = 140,
    pitch = {80,110},
    volume =      1,
    sound = "^viper/shared/atmo/launcher/weap_mike203_fire_plr_atmos_01.wav"
})

--- PISTOLS ---
sound.Add({
    name =            "Atmo_Pistol.Outside",
    channel =        CHAN_ATMO,
    level = 140,
    pitch = {80,110},
    volume =     1,
    sound = "^viper/shared/atmo/pistol/weap_pistol_fire_plr_atmo_ext1_01.wav"
})

sound.Add({
    name =            "Atmo_Pistol_Sup.Outside",
    channel =        CHAN_ATMO,
    volume =      1,
    level = 140,
    pitch = {80,110},
    sound = "^viper/shared/atmo/pistol/weap_pistol_sup_fire_plr_atmo_ext1_01.wav"
})

sound.Add({
    name =            "Atmo_Pistol_Mag.Outside",
    channel =        CHAN_ATMO,
    volume = 1,
    level = 140,
    pitch = {80,110},
    sound = "^viper/shared/atmo/pistol/weap_pistol_mag_fire_plr_atmo_ext1_01.wav"
})

sound.Add({
    name =            "Atmo_Pistol_Mag_Sup.Outside",
    channel =        CHAN_ATMO,
    volume =      1,
    pitch = {80,110},
    sound = {"viper/shared/atmo/pistol/weap_pistol_mag_sup_fire_plr_atmo_ext1_01.ogg",
            "viper/shared/atmo/pistol/weap_pistol_mag_sup_fire_plr_atmo_ext1_02.ogg",
            "viper/shared/atmo/pistol/weap_pistol_mag_sup_fire_plr_atmo_ext1_03.ogg",
            "viper/shared/atmo/pistol/weap_pistol_mag_sup_fire_plr_atmo_ext1_04.ogg",
            "viper/shared/atmo/pistol/weap_pistol_mag_sup_fire_plr_atmo_ext1_05.ogg",
            "viper/shared/atmo/pistol/weap_pistol_mag_sup_fire_plr_atmo_ext1_06.ogg"}
})

sound.Add({
    name =            "Atmo_Pistol_Mag2.Outside",
    channel =        CHAN_ATMO,
    volume =      1,
    level = 140,
    pitch = {80,110},
    sound = "^viper/shared/atmo/pistol/weap_pistol_mag_fire_plr_atmo_ext2_01.wav"
})


--- SHOTGUNS ---

sound.Add({
    name =            "Atmo_Shotgun.Outside",
    channel =        CHAN_ATMO,
    volume =      1,
    level = 140,
    pitch = {80,110},
    sound = "^viper/shared/atmo/shotgun/weap_shotgun_fire_plr_atmo_ext1_01.wav"
})

sound.Add({
    name =            "Atmo_Shotgun2.Outside",
    channel =        CHAN_ATMO,
    volume =      1,
    level = 140,
    pitch = {80,110},
    sound = "^viper/shared/atmo/shotgun/weap_shotgunsup_fire_plr_atmo_ext1_01.wav"
})


--- SMG's ---

sound.Add({
    name =            "Atmo_SMG.Outside",
    channel =        CHAN_ATMO,
    volume =      1,
    level = 140,
    pitch = {80,110},
    sound = "^viper/shared/atmo/smg/weap_smg_fire_plr_atmo_ext1_01.wav"
})

sound.Add({
    name =            "Atmo_SMG_Sup.Outside",
    channel =        CHAN_ATMO,
    volume =      1,
    level = 140,
    pitch = {80,110},
    sound = {"viper/shared/atmo/smg/weap_smg_sup_fire_plr_atmo_ext1_01.ogg",
            "viper/shared/atmo/smg/weap_smg_sup_fire_plr_atmo_ext1_02.ogg",
            "viper/shared/atmo/smg/weap_smg_sup_fire_plr_atmo_ext1_03.ogg",
            "viper/shared/atmo/smg/weap_smg_sup_fire_plr_atmo_ext1_04.ogg",
            "viper/shared/atmo/smg/weap_smg_sup_fire_plr_atmo_ext1_05.ogg",
            "viper/shared/atmo/smg/weap_smg_sup_fire_plr_atmo_ext1_06.ogg"}
})

sound.Add({
    name =            "Atmo_SMG2.Outside",
    channel =        CHAN_ATMO,
    volume =      1,
    level = 140,
    pitch = {80,110},
    sound = "^viper/shared/atmo/smg/weap_smg2_fire_plr_atmo_ext1_01.wav"
})

--- Snipers ---

sound.Add({
    name =            "Atmo_Sniper.Outside",
    channel =        CHAN_ATMO,
    volume =      1,
    level = 140,
    pitch = {80,110},
    sound = "^viper/shared/atmo/sniper/weap_sniper_fire_plr_atmo_ext1_01.wav"
})

sound.Add({
    name =            "Atmo_Sniper2.Outside",
    channel =        CHAN_ATMO,
    volume =      1,
    level = 140,
    pitch = {80,110},
    sound = "^viper/shared/atmo/sniper/weap_sniper2_fire_plr_atmo_ext1_01.wav"
})

sound.Add({
    name =            "Atmo_Sniper3.Outside",
    channel =        CHAN_ATMO,
    volume =      1,
    level = 140,
    pitch = {80,110},
    sound = "^viper/shared/atmo/sniper/weap_sniper3_fire_plr_atmo_ext1_01.wav"
})

sound.Add({
    name =            "Atmo_Sniper_Sup.Outside",
    channel =        CHAN_ATMO,
    volume =      1,
    level = 140,
    pitch = {80,110},
    sound = "^viper/shared/atmo/sniper/weap_sniper_sup_fire_plr_atmo_ext1_01.wav"
})

---  Western ---
sound.Add({
    name =            "Atmo_Western.Outside",
    channel =        CHAN_ATMO,
    volume =      1,
    level = 140,
    pitch = {80,110},
    sound = "^viper/shared/atmo/western/weap_western_fire_plr_atmo_ext1_01.wav"
})

--- ROCKET LAUNCHERS ---

sound.Add({
    name =            "Atmo_RPG.Outside",
    channel =        CHAN_ATMO,
    volume =      1,
    level = 140,
    pitch = {80,110},
    sound = "^viper/shared/atmo/launchers/weap_rpapa7_fire_plr_atmo_01.wav"
})

----------- ATMO INSIDE ------------

--- AR ---
sound.Add({
    name =            "Atmo_AR.Inside",
    channel =        CHAN_ATMO,
    level = 140,
    pitch = {80,110},
    volume = 1,
    sound = "^viper/shared/atmo/AR/weap_ar_fire_plr_atmo_int1_01.wav"
})

sound.Add({
    name =            "Atmo_AR_Sup.Inside",
    channel =        CHAN_ATMO,
    pitch = {80,110},
    volume = 1,
    sound = {"viper/shared/atmo/AR/weap_ar_sup_fire_plr_atmo_int1_01.ogg",
            "viper/shared/atmo/AR/weap_ar_sup_fire_plr_atmo_int1_02.ogg",
            "viper/shared/atmo/AR/weap_ar_sup_fire_plr_atmo_int1_03.ogg",
            "viper/shared/atmo/AR/weap_ar_sup_fire_plr_atmo_int1_04.ogg",
            "viper/shared/atmo/AR/weap_ar_sup_fire_plr_atmo_int1_05.ogg",
            "viper/shared/atmo/AR/weap_ar_sup_fire_plr_atmo_int1_06.ogg"}
})

--- DMR ---
sound.Add({
    name =            "Atmo_DMR_Sup.Inside",
    channel =        CHAN_ATMO,
    pitch = {80,110},
    volume = 1,
    sound = {"viper/shared/atmo/DMR/weap_dmr_sup_fire_plr_atmo_int1_01.ogg",
            "viper/shared/atmo/DMR/weap_dmr_sup_fire_plr_atmo_int1_02.ogg",
            "viper/shared/atmo/DMR/weap_dmr_sup_fire_plr_atmo_int1_03.ogg",
            "viper/shared/atmo/DMR/weap_dmr_sup_fire_plr_atmo_int1_04.ogg",
            "viper/shared/atmo/DMR/weap_dmr_sup_fire_plr_atmo_int1_05.ogg",
            "viper/shared/atmo/DMR/weap_dmr_sup_fire_plr_atmo_int1_06.ogg"}
})

--- LMG ---
sound.Add({
    name =            "Atmo_LMG.Inside",
    channel =        CHAN_ATMO,
    level = 140,
    pitch = {80,110},
    volume = 1,
    sound = "^viper/shared/atmo/lmg/weap_lmg_fire_plr_atmo_int1_01.wav"
})

--- M203 ---
sound.Add({
    name =            "Atmo_Mike203.Inside",
    channel =        CHAN_ATMO,
    level = 140,
    pitch = {80,110},
    volume = 1,
    sound = "^viper/shared/atmo/launcher/weap_mike203_fire_plr_atmos_int1_01.ogg"
})

--- Pistol ---
sound.Add({
    name =            "Atmo_Pistol.Inside",
    channel =        CHAN_ATMO,
    level = 140,
    pitch = {80,110},
    volume = 1,
    sound = "^viper/shared/atmo/pistol/weap_pistol_fire_plr_atmo_int1_01.wav"
})

sound.Add({
    name =            "Atmo_Pistol_Sup.Inside",
    channel =        CHAN_ATMO,
    pitch = {80,110},
    volume = 1,
    sound = {"viper/shared/atmo/pistol/weap_pistol_sup_fire_plr_atmo_int1_01.ogg",
            "viper/shared/atmo/pistol/weap_pistol_sup_fire_plr_atmo_int1_02.ogg",
            "viper/shared/atmo/pistol/weap_pistol_sup_fire_plr_atmo_int1_03.ogg",
            "viper/shared/atmo/pistol/weap_pistol_sup_fire_plr_atmo_int1_04.ogg",
            "viper/shared/atmo/pistol/weap_pistol_sup_fire_plr_atmo_int1_05.ogg",
            "viper/shared/atmo/pistol/weap_pistol_sup_fire_plr_atmo_int1_06.ogg"}
})

--- Shotguns ---
sound.Add({
    name =            "Atmo_Shotgun.Inside",
    channel =        CHAN_ATMO,
    level = 140,
    pitch = {80,110},
    volume = 1,
    sound = "^viper/shared/atmo/shotgun/weap_shotgun_fire_plr_atmo_int1_01.wav"
})
sound.Add({
    name =            "Atmo_ShotgunSUP.Inside",
    channel =        CHAN_ATMO,
    pitch = {80,110},
    volume = 1,
    sound = {"viper/shared/atmo/shotgun/weap_shotgun_sup_fire_plr_atmo_int1_01.ogg",
            "viper/shared/atmo/shotgun/weap_shotgun_sup_fire_plr_atmo_int1_02.ogg",
            "viper/shared/atmo/shotgun/weap_shotgun_sup_fire_plr_atmo_int1_03.ogg",
            "viper/shared/atmo/shotgun/weap_shotgun_sup_fire_plr_atmo_int1_04.ogg",
            "viper/shared/atmo/shotgun/weap_shotgun_sup_fire_plr_atmo_int1_05.ogg",
            "viper/shared/atmo/shotgun/weap_shotgun_sup_fire_plr_atmo_int1_06.ogg"}
})

--- SMG ---
sound.Add({
    name =            "Atmo_SMG.Inside",
    channel =        CHAN_ATMO,
    level = 140,
    pitch = {80,110},
    volume = 1,
    sound = "^viper/shared/atmo/smg/weap_smg_fire_plr_atmo_int1_01.wav"
})

--- RPG ---
sound.Add({
    name =            "Atmo_Launcher.Inside",
    channel =        CHAN_ATMO,
    level = 140,
    pitch = {80,110},
    volume = 1,
    sound = {"viper/shared/atmo/launchers/weap_juliet_launch_atmo_int_01.ogg",
            "viper/shared/atmo/launchers/weap_juliet_launch_atmo_int_02.ogg",
            "viper/shared/atmo/launchers/weap_juliet_launch_atmo_int_03.ogg"}
})
