AddCSLuaFile()

--- DBLMG ---
sound.Add({
    name =           "mw19.dblmg.fire",
    channel =        CHAN_MINIGUNFIRE,
    level = 140,
    volume =         1,
    pitch = {80,110},
    sound = {"viper/weapons/dblmg/weap_kilo121_fire_plr_01.wav",
             "viper/weapons/dblmg/weap_kilo121_fire_plr_02.wav",
             "viper/weapons/dblmg/weap_kilo121_fire_plr_03.wav",
             "viper/weapons/dblmg/weap_kilo121_fire_plr_04.wav",
             "viper/weapons/dblmg/weap_kilo121_fire_plr_05.wav",
             "viper/weapons/dblmg/weap_kilo121_fire_plr_06.wav"
            }              
})



sound.Add({
    name =           "mw19.dblmg.spin.up",
    channel =        CHAN_WEAPON,
    volume =         1,
    sound = {"viper/weapons/dblmg/weap_dblmg_spinup_plr_01.wav"}              
})
sound.Add({
    name =           "mw19.dblmg.spin.loop",
    channel =        CHAN_WEAPON,
    volume =         1,
    sound = {"viper/weapons/dblmg/weap_dblmg_spinloop2_plr.wav"}              
})
sound.Add({
    name =           "mw19.dblmg.spin.down",
    channel =        CHAN_WEAPON,
    volume =         1,
    sound = {"viper/weapons/dblmg/weap_dblmg_spindown_plr_01.wav"}              
})



sound.Add({
    name =           "wfoly_plr_lm_dblmg_inspect_01",
    channel =        CHAN_WPNFOLEY,
    volume =         1,
    sound = {"viper/weapons/dblmg/wfoly_lm_dblmg_inspect_01.wav"}              
})
sound.Add({
    name =           "wfoly_plr_lm_dblmg_inspect_02",
    channel =        CHAN_WPNFOLEY +1,
    volume =         1,
    sound = {"viper/weapons/dblmg/wfoly_lm_dblmg_inspect_02.wav"}              
})
sound.Add({
    name =           "wfoly_plr_lm_dblmg_inspect_03",
    channel =        CHAN_WPNFOLEY +2,
    volume =         1,
    sound = {"viper/weapons/dblmg/wfoly_lm_dblmg_inspect_03.wav"}              
})



sound.Add({
    name =           "wfoly_plr_lm_dblmg_reload_01",
    channel =        CHAN_WPNFOLEY,
    volume =         1,
    sound = {"viper/weapons/dblmg/wfoly_plr_lm_minigun_reload_start.wav"}              
})
sound.Add({
    name =           "wfoly_plr_lm_dblmg_reload_02",
    channel =        CHAN_WPNFOLEY +1,
    volume =         1,
    sound = {"viper/weapons/dblmg/wfoly_plr_lm_minigun_reload_belt_out.wav"}              
})
sound.Add({
    name =           "wfoly_plr_lm_dblmg_reload_03",
    channel =        CHAN_WPNFOLEY +2,
    volume =         1,
    sound = {"viper/weapons/dblmg/wfoly_plr_lm_minigun_reload_belt_in.wav"}              
})
sound.Add({
    name =           "wfoly_plr_lm_dblmg_reload_04",
    channel =        CHAN_WPNFOLEY +3,
    volume =         1,
    sound = {"viper/weapons/dblmg/wfoly_plr_lm_minigun_reload_end.wav"}              
})



sound.Add({
    name =           "wfoly_plr_lm_dblmg_reload_fast_01",
    channel =        CHAN_WPNFOLEY,
    volume =         1,
    sound = {"viper/weapons/dblmg/wfoly_plr_lm_minigun_reload_start.wav"}              
})
sound.Add({
    name =           "wfoly_plr_lm_dblmg_reload_fast_02",
    channel =        CHAN_WPNFOLEY +1,
    volume =         1,
    sound = {"viper/weapons/dblmg/wfoly_plr_lm_minigun_reload_belt_out.wav"}              
})
sound.Add({
    name =           "wfoly_plr_lm_dblmg_reload_fast_03",
    channel =        CHAN_WPNFOLEY +2,
    volume =         1,
    sound = {"viper/weapons/dblmg/wfoly_plr_lm_minigun_reload_belt_in.wav"}              
})
sound.Add({
    name =           "wfoly_plr_lm_dblmg_reload_fast_04",
    channel =        CHAN_WPNFOLEY +3,
    volume =         1,
    sound = {"viper/weapons/dblmg/wfoly_plr_lm_minigun_reload_end.wav"}              
})
