MWBLTL.AddLanguage("de", "German")

-- Stat Info
MWBLTL.LANGUAGE["StatInfo_RecoilStability"] = "Recoil Stability"
MWBLTL.LANGUAGE["StatInfo_Shake"] = "Ziel Stabilität"
MWBLTL.LANGUAGE["StatInfo_AimSway"] = "Zielfernrohr Ziel Schwankung"
MWBLTL.LANGUAGE["StatInfo_MovementMultiplier"] = "Stetigkeit der Waffenbewegung"
MWBLTL.LANGUAGE["StatInfo_HeadshotMultiplier"] = "Kopfschussschaden"
MWBLTL.LANGUAGE["StatInfo_ProjectileSpeed"] = "Projektilgeschwindigkeit"
MWBLTL.LANGUAGE["StatInfo_ProjectileGravity"] = "Projektilstabilität"
MWBLTL.LANGUAGE["StatInfo_ClipSize"] = "Magazine Größe"
MWBLTL.LANGUAGE["StatInfo_RPM"] = "Feuerrate pro Minute"
MWBLTL.LANGUAGE["StatInfo_AimSpeed"] = "ADS Geschwindigkeit"
MWBLTL.LANGUAGE["StatInfo_SprintSpeed"] = "Sprint zum Feuern Geschwindigkeit" -- I don't know if this is correct, as it's pretty hard to translate.
MWBLTL.LANGUAGE["StatInfo_AimLength"] = "ADS Zeit"
MWBLTL.LANGUAGE["StatInfo_RechamberSpeed"] = "Umkammergeschwindigkeit"
MWBLTL.LANGUAGE["StatInfo_AimAccuracy"] = "ADS Streuung"
MWBLTL.LANGUAGE["StatInfo_ConeIncrease"] = "Schussungenauigkeit"
MWBLTL.LANGUAGE["StatInfo_Accuracy"] = "Streuung"
MWBLTL.LANGUAGE["StatInfo_ReloadSpeed"] = "Nachladegeschwindigkeit"
MWBLTL.LANGUAGE["StatInfo_SwitchSpeed"] = "Handhabungsgeschwindigkeit"
MWBLTL.LANGUAGE["StatInfo_DrawLength"] = "Ziehgeschwindigkeit"
MWBLTL.LANGUAGE["StatInfo_HolsterLength"] = "Holsterzeit"
MWBLTL.LANGUAGE["StatInfo_ReloadLength"] = "Nachladezeit"
MWBLTL.LANGUAGE["StatInfo_DamageClose"] = "Schaden Nah"
MWBLTL.LANGUAGE["StatInfo_DamageRange"] = "Schaden Fern"
MWBLTL.LANGUAGE["StatInfo_EffectiveRange"] = "Effektive Reichweite"
MWBLTL.LANGUAGE["StatInfo_MaxRange"] = "Maximale Reichweite"
MWBLTL.LANGUAGE["StatInfo_PenetrationThickness"] = "Penetration Kraft"
MWBLTL.LANGUAGE["StatInfo_HorizontalRecoil"] = "Rückstoß Horizontal"
MWBLTL.LANGUAGE["StatInfo_Recoil"] = "Rückstoß Kick"
MWBLTL.LANGUAGE["StatInfo_VerticalRecoil"] = "Rückstoß Vertical"
MWBLTL.LANGUAGE["StatInfo_MeleeSpeed"] = "Nahkampf Erholung"
MWBLTL.LANGUAGE["StatInfo_MeleeDamage"] = "Schaden Nahkampf"
MWBLTL.LANGUAGE["StatInfo_Bullets"] = "Anzahl der Kugeln"
MWBLTL.LANGUAGE["StatInfo_SprintLength"] = "Sprint-to-Fire Time"

-- HUD
MWBLTL.LANGUAGE["HUD_Debug_Text1"] = "Beim Standardvisier sollte das grüne Kreuz gelb werden. (perfekte Ausrichtung)"
MWBLTL.LANGUAGE["HUD_Debug_Text2"] = "Wenn Sie ein Entwickler sind, setzen Sie den Ausrichtungsknochen in die Mitte des Standardvisiers und richten Sie es mit entsprechenden Offsets aus."
MWBLTL.LANGUAGE["HUD_Debug_Text3"] = "Pixeldifferenz (je näher an 0, desto besser): "
MWBLTL.LANGUAGE["HUD_Debug_Text4"] = "Folge der violetten Linie, um den Winkel zu sehen, ändere die Winkelversätze, falls nötig (!)"
MWBLTL.LANGUAGE["HUD_FireMode_Safety"] = "GESICHERT"
MWBLTL.LANGUAGE["HUD_Key_NotBound"] = "TASTE NICHT BELEGT: "
MWBLTL.LANGUAGE["HUD_Commands_Text1"] = "x 2: VISIER"
MWBLTL.LANGUAGE["HUD_Commands_Text2"] = "ATMEN ANHALTEN"
MWBLTL.LANGUAGE["HUD_Commands_Text3"] = ": TASCHENLAMPE"

-- Customization Menu
MWBLTL.LANGUAGE["CuzMenu_Nom_Text1"] = "FAVORIT"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text2"] = "VOREINSTELLUNGEN"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text3"] = "Namen eingeben..."
MWBLTL.LANGUAGE["CuzMenu_Method_Text1"] = "NICHTS"
MWBLTL.LANGUAGE["CuzMenu_Method_Text2"] = "ZUFÄLLIG"
MWBLTL.LANGUAGE["CuzMenu_Method_Text3"] = "ZUFÄLLIG KURATIERT"
MWBLTL.LANGUAGE["CuzMenu_Method_Text4"] = "ZUFÄLLIG FAVORIT"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text4"] = "SPAWNEN MIT:"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text5"] = "Blockiert von"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text6"] = "Kosmetik"
MWBLTL.LANGUAGE["CuzMenu_Title_Text"] = "ANPASSEN"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text7"] = "VERLASSEN"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text8"] = "STATISTIKEN"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text9"] = "m" -- (Metre: Unit of length)
MWBLTL.LANGUAGE["CuzMenu_Nom_Text10"] = "s" -- (Second: Unit of time)

-- Spawn Menu
MWBLTL.LANGUAGE["SpawnMenu_VM_Title"] = "Viewmodel"
MWBLTL.LANGUAGE["SpawnMenu_VM_Text1"] = "FOV"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help1"] = "Verändert das Viewmodel FOV."
MWBLTL.LANGUAGE["SpawnMenu_VM_Text2"] = "FOV - ADS"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help2"] = "Verändert das Viewmodel FOV beim zielen."
MWBLTL.LANGUAGE["SpawnMenu_VM_Help3"] = "Note: Zielfernrohre ignorieren alles unter 1!"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help4"] = "VIEWMODEL ARME"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Title"] = "Effekte"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text1"] = "Laufrauch"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help1"] = "Überhitzungsrauch aus den Lauf umschalten."
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text2"] = "Sichtunschärfe FX"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help2"] = "Schaltet die DOF-Unschärfe beim Nachladen/Anpassen um."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Title"] = "HUD"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help1"] = "Fadenkreuz Farbe"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text1"] = "Fadenkreuz"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help2"] = "Fadenkreuz umschalten."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text2"] = "Feuermodus Helfer"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help3"] = "Feuermodus-HUD umschalten."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text3"] = "Taschenlampenanzeige"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help4"] = "Umschalten des Taschenlampen-HUD"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text4"] = "Visier Helfer"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help5"] = "Visier HUD umschalten."
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text5"] = "Benutzerdefinierte Laser"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help6"] = "Schaltet die Farbe der Sandbox-Waffe für Laser um."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Title"] = "Kontrollen"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text1"] = "ADS umschalten"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help1"] = "Umschalten zwischen Halten und Umschalten auf ADS."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text2"] = "Automatisches Nachladen"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help2"] = "Schaltet das automatische Nachladen einer Waffe ein, wenn sie lehr ist."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text3"] = "Manuelles Umkammern"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help3"] = "Schaltet das manuelle Umkammern um (Pumpen oder Nachladen einer Repetierbüchse). Abfeuern loslassen, um zum umkammern."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help4"] = "Anpassungsmenu Belegung"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help5"] = "Sobald dies eingestellt ist, wird das Menü nicht angezeigt, wenn die Kontextmenütaste gedrückt wird!"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text4"] = "Zielhilfe"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help6"] = "Zielhilfe aktivieren."
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text5"] = "Preset Spawn With:"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text6"] = "Nichts"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text7"] = "Zufällig"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text8"] = "Zufällig Kuratiert"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text9"] = "Zufällig Favorit"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text10"] = "Waffe anpassen"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Title"] = "Debug"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text1"] = "Free Viewmodel"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help1"] = "Toggle free view model transform."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text2"] = "Freeze Viewmodel"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help2"] = "Animation Delta"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text3"] = "Reload Animation List"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text4"] = "Ironsights Crosshair"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help3"] = "Toggle ironsights crosshair."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text5"] = "Disable Breathing"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help4"] = "Toggle breathing (NOTE: this is still enabled on server)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text6"] = "Reverb"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help5"] = "Show reverb (requires developer convar)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text7"] = "Range Helper"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help6"] = "Show distance of impact (requires developer convar)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text8"] = "Projectiles"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help7"] = "Show projectile travel and aim assist (requires developer convar)."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text9"] = "Viewmodel Rendering"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help8"] = "Toggle viewmodel rendering."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text10"] = "Worldmodel Rendering"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help9"] = "Toggle worldmodel rendering."
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text11"] = "Magazine"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help10"] = "Forces magazine to one round."
MWBLTL.LANGUAGE["SpawnMenu_SC_Title"] = "Server Kontrollen"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text1"] = "PvP Schaden Multiplikator"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help1"] = "Verändert den Schaden gegenüber Spielern."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text2"] = "PvE Schaden Multiplikator"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help2"] = "Verändert den Schaden gegenüber NPCs und Nextbots."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text3"] = "Rückstoß Multiplikator"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help3"] = "Verändert die Rückstoßintensität."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text4"] = "Genauigkeit Multiplikator"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help4"] = "Verändert die Intesität der Genauigkeit."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text5"] = "Reichweite Multiplikator"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help5"] = "Verändert die Reichweitengrenze."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text6"] = "Zielhilfe"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help6"] = "Zielhilfe zulassen."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text7"] = "Zielfernrohr Atmung/Schwanken"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help7"] = "Schwankungen bei Zielfernrohren zulassen."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text8"] = "Anpassung umschalten"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help8"] = "Erlaubt die Anpassung von Waffen."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text9"] = "Detaillierte Penetration"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help9"] = "Umschalten auf ein detaillierteres Penetrationsmodell (kann zu Leistungsproblemen führen)."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text10"] = "Anpassungslimit"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help10"] = "Begrenzt die Anzahl der Aufsätze, die auf eine Waffe installiert werden kann. Null bedeutet keine Begrenzung"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text11"] = "First Draws"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help11"] = "Enable first draws on weapon equip."
MWBLTL.LANGUAGE["SpawnMenu_SC_Text12"] = "Sprint Reloads"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help12"] = "Allows reloading while sprinting."
MWBLTL.LANGUAGE["SpawnMenu_RC_Text1"] = "Rig"
MWBLTL.LANGUAGE["SpawnMenu_RC_Text2"] = "C_Hands"
MWBLTL.LANGUAGE["MWBLTL_Options_Title"] = "Sprachen"
MWBLTL.LANGUAGE["MWBLTL_Options_Text1"] = "WÄHLE EINE SPRACHE AUS"
MWBLTL.LANGUAGE["MWBLTL_Options_Text2"] = "Wenn es keine Änderungen gibt, starte deine Map neu."

-- Attachments
MWBLTL.LANGUAGE["Atts_Category_Accessories"] = "Zubehör"
MWBLTL.LANGUAGE["Atts_Category_Ammo"] = "Munition"
MWBLTL.LANGUAGE["Atts_Category_Arms"] = "Arm"
MWBLTL.LANGUAGE["Atts_Category_Arrows"] = "Pfeile"
MWBLTL.LANGUAGE["Atts_Category_Barrels"] = "Läufe"
MWBLTL.LANGUAGE["Atts_Category_Bolts"] = "Verschluss"
MWBLTL.LANGUAGE["Atts_Category_Conversions"] = "Umwandlungen"
MWBLTL.LANGUAGE["Atts_Category_Forends"] = "Vorderteile"
MWBLTL.LANGUAGE["Atts_Category_Grips"] = "Griffe"
MWBLTL.LANGUAGE["Atts_Category_Lasers"] = "Lasers"
MWBLTL.LANGUAGE["Atts_Category_Magazines"] = "Magazine"
MWBLTL.LANGUAGE["Atts_Category_Misc"] = "Misc"
MWBLTL.LANGUAGE["Atts_Category_Muzzle_Devices"] = "Mündungsgeräte"
MWBLTL.LANGUAGE["Atts_Category_Perks"] = "Vorteile"
MWBLTL.LANGUAGE["Atts_Category_Pistol_Grips"] = "Pistolengriffe"
MWBLTL.LANGUAGE["Atts_Category_Pumps"] = "Pumps"
MWBLTL.LANGUAGE["Atts_Category_Rails"] = "Schienen"
MWBLTL.LANGUAGE["Atts_Category_Receivers"] = "Receiver"
MWBLTL.LANGUAGE["Atts_Category_Sights"] = "Visiere"
MWBLTL.LANGUAGE["Atts_Category_Stocks"] = "Schaft"
MWBLTL.LANGUAGE["Atts_Category_Toprails"] = "Toprails"
MWBLTL.LANGUAGE["Atts_Category_Cables"] = "Kabel"