AddCSLuaFile()

--- Reflections ---

--- AR ---
sound.Add({
    name =           "Reflection_AR.Outside",
    channel =        CHAN_REFLECTION +1,
    volume =         0.5,
    level =          140,
    pitch =          {90,110},
    sound =          "^viper/shared/reflection/ar/weap_refl_ar_urb/weap_refl_ar_urb_ext_close_front_01.wav",
})
sound.Add({
    name =           "Reflection_AR.Inside",
    channel =        CHAN_REFLECTION +1,
    volume =         1,
    level =          140,
    pitch =          {90,110},
    sound =          "^viper/shared/reflection/ar/weap_refl_ar_urb/weap_refl_ar_urb_int_med_side_01.wav"
})

sound.Add({
    name =           "Reflection_ARSUP.Outside",
    channel =        CHAN_REFLECTION +1,
    volume =         1,
    level =          140,
    pitch =          {90,110},
    sound =          "^viper/shared/reflection/ar/weap_refl_ar_urb/weap_refl_arsup_urb_ext_dist_lr_01.wav"
})
sound.Add({
    name =           "Reflection_ARSUP.Inside",
    channel =        CHAN_REFLECTION +1,
    volume =         1,
    level =          140,
    pitch =          {90,110},
    sound =          "^viper/shared/reflection/ar/weap_refl_ar_urb/wex_arsup_urb_int_close_front_plr_01.wav",
})

sound.Add({
    name =           "Reflection_Pistol.Outside",
    channel =        CHAN_REFLECTION +1,
    volume =         0.75,
    level =          140,
    pitch =          {90,110},
    sound =          "^viper/shared/reflection/pistol/weap_pist_ref_urb/weap_refl_pistol_urb_ext_dist_lr_01.wav"
})
sound.Add({
    name =           "Reflection_Pistol.Inside",
    channel =        CHAN_REFLECTION +1,
    volume =         0.75,
    level =          140,
    pitch =          {90,110},
    sound =          "^viper/shared/reflection/pistol/weap_pist_ref_urb/weap_refl_pistol_urb_int_close_rear_01.wav"
})

sound.Add({
    name =           "Reflection_Shotgun.Outside",
    channel =        CHAN_REFLECTION +1,
    volume =         1,
    level =          140,
    pitch =          {90,110},
    sound =          "^viper/shared/reflection/shotgun/weap_refl_shotgun_urb_ext_dist_lr_01.wav"
})
sound.Add({
    name =           "Reflection_Shotgun.Inside",
    channel =        CHAN_REFLECTION +1,
    volume =         1,
    level =          140,
    pitch =          {90,110},
    sound =          "^viper/shared/reflection/shotgun/weap_refl_shotgun_urb_int_close_front_01.wav"
})
sound.Add({
    name =           "Reflection_ShotgunSUP.Inside",
    channel =        CHAN_REFLECTION +1,
    volume =         1,
    level =          140,
    pitch =          {90,110},
    sound =          "^viper/shared/reflection/shotgun/wex_shotgunsup_urb_int_close_front_plr_01.wav"
})

sound.Add({
    name =           "Reflection_Sniper.Outside",
    channel =        CHAN_REFLECTION +1,
    volume =         1,
    level =          140,
    pitch =          {90,110},
    sound =          "^viper/shared/reflection/sniper/weap_refl_sniper_urb/weap_refl_sniper_urb_ext_dist_lr_01.wav"
})
sound.Add({
    name =           "Reflection_Sniper.Inside",
    channel =        CHAN_REFLECTION,
    volume =         1,
    level =          140,
    pitch =          {90,110},
    sound =          "viper/shared/reflection/sniper/weap_refl_sniper_urb/weap_refl_sniper_urb_int_close_front_01.wav"
})