AddCSLuaFile()

local casingsVolume = 0.5

sound.Add({
    name =          "MW_Casings.9mm.carpet",
    channel =       CHAN_CASINGS, 
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/9mm/blt_case_bounce_9_carpet_01.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_carpet_02.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_carpet_03.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_carpet_04.wav"}
})

sound.Add({
    name =          "MW_Casings.9mm.cement",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/9mm/blt_case_bounce_9_cement_01.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_cement_02.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_cement_03.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_cement_04.wav",}
})

sound.Add({
    name =          "MW_Casings.9mm.dirt",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/9mm/blt_case_bounce_9_dirt_01.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_dirt_02.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_dirt_03.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_dirt_04.wav"}
})

sound.Add({
    name =          "MW_Casings.9mm.glass",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/9mm/blt_case_bounce_9_glass_01.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_glass_02.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_glass_03.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_glass_04.wav",}
})

sound.Add({
    name =          "MW_Casings.9mm.grass",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/9mm/blt_case_bounce_9_grass_01.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_grass_02.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_grass_03.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_grass_04.wav",}
})

sound.Add({
    name =          "MW_Casings.9mm.metal",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/9mm/blt_case_bounce_9_metal_01.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_metal_02.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_metal_03.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_metal_04.wav",}
})

sound.Add({
    name =          "MW_Casings.9mm.mud",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/9mm/blt_case_bounce_9_mud_01.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_mud_02.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_mud_03.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_mud_04.wav",}
})

sound.Add({
    name =          "MW_Casings.9mm.sand",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/9mm/blt_case_bounce_9_sand_01.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_sand_02.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_sand_03.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_sand_04.wav",}
})

sound.Add({
    name =          "MW_Casings.9mm.water",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/9mm/blt_case_bounce_9_water_01.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_water_02.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_water_03.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_water_04.wav",}
})

sound.Add({
    name =          "MW_Casings.9mm.wood_hard",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/9mm/blt_case_bounce_9_wood_hard_01.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_wood_hard_02.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_wood_hard_03.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_wood_hard_04.wav",}
})

sound.Add({
    name =          "MW_Casings.9mm.wood_hollow",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/9mm/blt_case_bounce_9_wood_hollow_01.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_wood_hollow_02.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_wood_hollow_03.wav",
    "viper/shared/casings/9mm/blt_case_bounce_9_wood_hollow_04.wav",}
})



sound.Add({
    name =          "MW_Casings.50bmg.carpet",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_carpet_01.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_carpet_02.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_carpet_03.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_carpet_04.wav"}
})

sound.Add({
    name =          "MW_Casings.50bmg.cement",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_cement_01.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_cement_02.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_cement_04.wav",}
})

sound.Add({
    name =          "MW_Casings.50bmg.dirt",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_dirt_01.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_dirt_02.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_dirt_03.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_dirt_04.wav"}
})

sound.Add({
    name =          "MW_Casings.50bmg.glass",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_glass_01.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_glass_02.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_glass_03.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_glass_04.wav",}
})

sound.Add({
    name =          "MW_Casings.50bmg.grass",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_grass_01.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_grass_02.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_grass_03.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_grass_04.wav",}
})

sound.Add({
    name =          "MW_Casings.50bmg.metal",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_metal_01.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_metal_02.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_metal_03.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_metal_04.wav",}
})

sound.Add({
    name =          "MW_Casings.50bmg.mud",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_mud_01.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_mud_02.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_mud_03.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_mud_04.wav",}
})

sound.Add({
    name =          "MW_Casings.50bmg.sand",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_sand_01.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_sand_02.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_sand_03.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_sand_04.wav",}
})

sound.Add({
    name =          "MW_Casings.50bmg.water",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_water_01.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_water_02.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_water_03.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_water_04.wav",}
})

sound.Add({
    name =          "MW_Casings.50bmg.wood_hard",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_wood_hard_01.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_wood_hard_02.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_wood_hard_03.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_wood_hard_04.wav",}
})

sound.Add({
    name =          "MW_Casings.50bmg.wood_hollow",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_wood_hollow_01.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_wood_hollow_02.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_wood_hollow_03.wav",
    "viper/shared/casings/50bmg/blt_case_bounce_50bmg_wood_hollow_04.wav",}
})



sound.Add({
    name =          "MW_Casings.308.carpet",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/308/blt_case_bounce_308_carpet_01.wav",
    "viper/shared/casings/308/blt_case_bounce_308_carpet_02.wav",
    "viper/shared/casings/308/blt_case_bounce_308_carpet_03.wav",
    "viper/shared/casings/308/blt_case_bounce_308_carpet_04.wav"}
})

sound.Add({
    name =          "MW_Casings.308.cement",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/308/blt_case_bounce_308_cement_01.wav",
    "viper/shared/casings/308/blt_case_bounce_308_cement_02.wav",
    "viper/shared/casings/308/blt_case_bounce_308_cement_03.wav",
    "viper/shared/casings/308/blt_case_bounce_308_cement_04.wav",}
})

sound.Add({
    name =          "MW_Casings.308.dirt",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/308/blt_case_bounce_308_dirt_01.wav",
    "viper/shared/casings/308/blt_case_bounce_308_dirt_02.wav",
    "viper/shared/casings/308/blt_case_bounce_308_dirt_03.wav",
    "viper/shared/casings/308/blt_case_bounce_308_dirt_04.wav"}
})

sound.Add({
    name =          "MW_Casings.308.glass",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/308/blt_case_bounce_308_glass_01.wav",
    "viper/shared/casings/308/blt_case_bounce_308_glass_02.wav",
    "viper/shared/casings/308/blt_case_bounce_308_glass_03.wav",
    "viper/shared/casings/308/blt_case_bounce_308_glass_04.wav",}
})

sound.Add({
    name =          "MW_Casings.308.grass",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/308/blt_case_bounce_308_grass_01.wav",
    "viper/shared/casings/308/blt_case_bounce_308_grass_02.wav",
    "viper/shared/casings/308/blt_case_bounce_308_grass_03.wav",
    "viper/shared/casings/308/blt_case_bounce_308_grass_04.wav",}
})

sound.Add({
    name =          "MW_Casings.308.metal",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/308/blt_case_bounce_308_metal_01.wav",
    "viper/shared/casings/308/blt_case_bounce_308_metal_02.wav",
    "viper/shared/casings/308/blt_case_bounce_308_metal_03.wav",
    "viper/shared/casings/308/blt_case_bounce_308_metal_04.wav",}
})

sound.Add({
    name =          "MW_Casings.308.mud",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/308/blt_case_bounce_308_mud_01.wav",
    "viper/shared/casings/308/blt_case_bounce_308_mud_02.wav",
    "viper/shared/casings/308/blt_case_bounce_308_mud_03.wav",
    "viper/shared/casings/308/blt_case_bounce_308_mud_04.wav",}
})

sound.Add({
    name =          "MW_Casings.308.sand",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/308/blt_case_bounce_308_sand_01.wav",
    "viper/shared/casings/308/blt_case_bounce_308_sand_02.wav",
    "viper/shared/casings/308/blt_case_bounce_308_sand_03.wav",
    "viper/shared/casings/308/blt_case_bounce_308_sand_04.wav",}
})

sound.Add({
    name =          "MW_Casings.308.water",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/308/blt_case_bounce_308_water_01.wav",
    "viper/shared/casings/308/blt_case_bounce_308_water_02.wav",
    "viper/shared/casings/308/blt_case_bounce_308_water_03.wav",
    "viper/shared/casings/308/blt_case_bounce_308_water_04.wav",}
})

sound.Add({
    name =          "MW_Casings.308.wood_hard",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/308/blt_case_bounce_308_wood_hard_01.wav",
    "viper/shared/casings/308/blt_case_bounce_308_wood_hard_02.wav",
    "viper/shared/casings/308/blt_case_bounce_308_wood_hard_03.wav",
    "viper/shared/casings/308/blt_case_bounce_308_wood_hard_04.wav",}
})

sound.Add({
    name =          "MW_Casings.308.wood_hollow",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/308/blt_case_bounce_308_wood_hollow_01.wav",
    "viper/shared/casings/308/blt_case_bounce_308_wood_hollow_02.wav",
    "viper/shared/casings/308/blt_case_bounce_308_wood_hollow_03.wav",
    "viper/shared/casings/308/blt_case_bounce_308_wood_hollow_04.wav",}
})



sound.Add({
    name =          "MW_Casings.308.carpet",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/308/blt_case_bounce_308_carpet_01.wav",
    "viper/shared/casings/308/blt_case_bounce_308_carpet_02.wav",
    "viper/shared/casings/308/blt_case_bounce_308_carpet_03.wav",
    "viper/shared/casings/308/blt_case_bounce_308_carpet_04.wav"}
})

sound.Add({
    name =          "MW_Casings.308.cement",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/308/blt_case_bounce_308_cement_01.wav",
    "viper/shared/casings/308/blt_case_bounce_308_cement_02.wav",
    "viper/shared/casings/308/blt_case_bounce_308_cement_03.wav",
    "viper/shared/casings/308/blt_case_bounce_308_cement_04.wav",}
})

sound.Add({
    name =          "MW_Casings.308.dirt",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/308/blt_case_bounce_308_dirt_01.wav",
    "viper/shared/casings/308/blt_case_bounce_308_dirt_02.wav",
    "viper/shared/casings/308/blt_case_bounce_308_dirt_03.wav",
    "viper/shared/casings/308/blt_case_bounce_308_dirt_04.wav"}
})

sound.Add({
    name =          "MW_Casings.308.glass",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/308/blt_case_bounce_308_glass_01.wav",
    "viper/shared/casings/308/blt_case_bounce_308_glass_02.wav",
    "viper/shared/casings/308/blt_case_bounce_308_glass_03.wav",
    "viper/shared/casings/308/blt_case_bounce_308_glass_04.wav",}
})

sound.Add({
    name =          "MW_Casings.308.grass",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/308/blt_case_bounce_308_grass_01.wav",
    "viper/shared/casings/308/blt_case_bounce_308_grass_02.wav",
    "viper/shared/casings/308/blt_case_bounce_308_grass_03.wav",
    "viper/shared/casings/308/blt_case_bounce_308_grass_04.wav",}
})

sound.Add({
    name =          "MW_Casings.308.metal",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/308/blt_case_bounce_308_metal_01.wav",
    "viper/shared/casings/308/blt_case_bounce_308_metal_02.wav",
    "viper/shared/casings/308/blt_case_bounce_308_metal_03.wav",
    "viper/shared/casings/308/blt_case_bounce_308_metal_04.wav",}
})

sound.Add({
    name =          "MW_Casings.308.mud",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/308/blt_case_bounce_308_mud_01.wav",
    "viper/shared/casings/308/blt_case_bounce_308_mud_02.wav",
    "viper/shared/casings/308/blt_case_bounce_308_mud_03.wav",
    "viper/shared/casings/308/blt_case_bounce_308_mud_04.wav",}
})

sound.Add({
    name =          "MW_Casings.308.sand",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/308/blt_case_bounce_308_sand_01.wav",
    "viper/shared/casings/308/blt_case_bounce_308_sand_02.wav",
    "viper/shared/casings/308/blt_case_bounce_308_sand_03.wav",
    "viper/shared/casings/308/blt_case_bounce_308_sand_04.wav",}
})

sound.Add({
    name =          "MW_Casings.308.water",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/308/blt_case_bounce_308_water_01.wav",
    "viper/shared/casings/308/blt_case_bounce_308_water_02.wav",
    "viper/shared/casings/308/blt_case_bounce_308_water_03.wav",
    "viper/shared/casings/308/blt_case_bounce_308_water_04.wav",}
})

sound.Add({
    name =          "MW_Casings.308.wood_hard",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/308/blt_case_bounce_308_wood_hard_01.wav",
    "viper/shared/casings/308/blt_case_bounce_308_wood_hard_02.wav",
    "viper/shared/casings/308/blt_case_bounce_308_wood_hard_03.wav",
    "viper/shared/casings/308/blt_case_bounce_308_wood_hard_04.wav",}
})

sound.Add({
    name =          "MW_Casings.308.wood_hollow",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/308/blt_case_bounce_308_wood_hollow_01.wav",
    "viper/shared/casings/308/blt_case_bounce_308_wood_hollow_02.wav",
    "viper/shared/casings/308/blt_case_bounce_308_wood_hollow_03.wav",
    "viper/shared/casings/308/blt_case_bounce_308_wood_hollow_04.wav",}
})



sound.Add({
    name =          "MW_Casings.338.carpet",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/338/blt_case_bounce_338_carpet_01.wav",
    "viper/shared/casings/338/blt_case_bounce_338_carpet_02.wav",
    "viper/shared/casings/338/blt_case_bounce_338_carpet_03.wav",
    "viper/shared/casings/338/blt_case_bounce_338_carpet_04.wav"}
})

sound.Add({
    name =          "MW_Casings.338.cement",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/338/blt_case_bounce_338_cement_01.wav",
    "viper/shared/casings/338/blt_case_bounce_338_cement_02.wav",
    "viper/shared/casings/338/blt_case_bounce_338_cement_03.wav",
    "viper/shared/casings/338/blt_case_bounce_338_cement_04.wav",}
})

sound.Add({
    name =          "MW_Casings.338.dirt",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/338/blt_case_bounce_338_dirt_01.wav",
    "viper/shared/casings/338/blt_case_bounce_338_dirt_02.wav",
    "viper/shared/casings/338/blt_case_bounce_338_dirt_03.wav",
    "viper/shared/casings/338/blt_case_bounce_338_dirt_04.wav"}
})

sound.Add({
    name =          "MW_Casings.338.glass",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/338/blt_case_bounce_338_glass_01.wav",
    "viper/shared/casings/338/blt_case_bounce_338_glass_02.wav",
    "viper/shared/casings/338/blt_case_bounce_338_glass_03.wav",
    "viper/shared/casings/338/blt_case_bounce_338_glass_04.wav",}
})

sound.Add({
    name =          "MW_Casings.338.grass",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/338/blt_case_bounce_338_grass_01.wav",
    "viper/shared/casings/338/blt_case_bounce_338_grass_02.wav",
    "viper/shared/casings/338/blt_case_bounce_338_grass_03.wav",
    "viper/shared/casings/338/blt_case_bounce_338_grass_04.wav",}
})

sound.Add({
    name =          "MW_Casings.338.metal",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/338/blt_case_bounce_338_metal_01.wav",
    "viper/shared/casings/338/blt_case_bounce_338_metal_02.wav",
    "viper/shared/casings/338/blt_case_bounce_338_metal_03.wav",
    "viper/shared/casings/338/blt_case_bounce_338_metal_04.wav",}
})

sound.Add({
    name =          "MW_Casings.338.mud",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/338/blt_case_bounce_338_mud_01.wav",
    "viper/shared/casings/338/blt_case_bounce_338_mud_02.wav",
    "viper/shared/casings/338/blt_case_bounce_338_mud_03.wav",
    "viper/shared/casings/338/blt_case_bounce_338_mud_04.wav",}
})

sound.Add({
    name =          "MW_Casings.338.sand",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/338/blt_case_bounce_338_sand_01.wav",
    "viper/shared/casings/338/blt_case_bounce_338_sand_02.wav",
    "viper/shared/casings/338/blt_case_bounce_338_sand_03.wav",
    "viper/shared/casings/338/blt_case_bounce_338_sand_04.wav",}
})

sound.Add({
    name =          "MW_Casings.338.water",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/338/blt_case_bounce_338_water_01.wav",
    "viper/shared/casings/338/blt_case_bounce_338_water_02.wav",
    "viper/shared/casings/338/blt_case_bounce_338_water_03.wav",
    "viper/shared/casings/338/blt_case_bounce_338_water_04.wav",}
})

sound.Add({
    name =          "MW_Casings.338.wood_hard",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/338/blt_case_bounce_338_wood_hard_01.wav",
    "viper/shared/casings/338/blt_case_bounce_338_wood_hard_02.wav",
    "viper/shared/casings/338/blt_case_bounce_338_wood_hard_03.wav",
    "viper/shared/casings/338/blt_case_bounce_338_wood_hard_04.wav",}
})

sound.Add({
    name =          "MW_Casings.338.wood_hollow",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/338/blt_case_bounce_338_wood_hollow_01.wav",
    "viper/shared/casings/338/blt_case_bounce_338_wood_hollow_02.wav",
    "viper/shared/casings/338/blt_case_bounce_338_wood_hollow_03.wav",
    "viper/shared/casings/338/blt_case_bounce_338_wood_hollow_04.wav",}
})



sound.Add({
    name =          "MW_Casings.556.carpet",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/556/blt_case_bounce_556_carpet_01.wav",
    "viper/shared/casings/556/blt_case_bounce_556_carpet_02.wav",
    "viper/shared/casings/556/blt_case_bounce_556_carpet_03.wav",
    "viper/shared/casings/556/blt_case_bounce_556_carpet_04.wav"}
})

sound.Add({
    name =          "MW_Casings.556.cement",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/556/blt_case_bounce_556_cement_01.wav",
    "viper/shared/casings/556/blt_case_bounce_556_cement_02.wav",
    "viper/shared/casings/556/blt_case_bounce_556_cement_03.wav",
    "viper/shared/casings/556/blt_case_bounce_556_cement_04.wav",}
})

sound.Add({
    name =          "MW_Casings.556.dirt",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/556/blt_case_bounce_556_dirt_01.wav",
    "viper/shared/casings/556/blt_case_bounce_556_dirt_02.wav",
    "viper/shared/casings/556/blt_case_bounce_556_dirt_03.wav",
    "viper/shared/casings/556/blt_case_bounce_556_dirt_04.wav"}
})

sound.Add({
    name =          "MW_Casings.556.glass",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/556/blt_case_bounce_556_glass_01.wav",
    "viper/shared/casings/556/blt_case_bounce_556_glass_02.wav",
    "viper/shared/casings/556/blt_case_bounce_556_glass_03.wav",
    "viper/shared/casings/556/blt_case_bounce_556_glass_04.wav",}
})

sound.Add({
    name =          "MW_Casings.556.grass",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/556/blt_case_bounce_556_grass_01.wav",
    "viper/shared/casings/556/blt_case_bounce_556_grass_02.wav",
    "viper/shared/casings/556/blt_case_bounce_556_grass_03.wav",
    "viper/shared/casings/556/blt_case_bounce_556_grass_04.wav",}
})

sound.Add({
    name =          "MW_Casings.556.metal",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/556/blt_case_bounce_556_metal_01.wav",
    "viper/shared/casings/556/blt_case_bounce_556_metal_02.wav",
    "viper/shared/casings/556/blt_case_bounce_556_metal_03.wav",
    "viper/shared/casings/556/blt_case_bounce_556_metal_04.wav",}
})

sound.Add({
    name =          "MW_Casings.556.mud",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/556/blt_case_bounce_556_mud_01.wav",
    "viper/shared/casings/556/blt_case_bounce_556_mud_02.wav",
    "viper/shared/casings/556/blt_case_bounce_556_mud_03.wav",
    "viper/shared/casings/556/blt_case_bounce_556_mud_04.wav",}
})

sound.Add({
    name =          "MW_Casings.556.sand",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/556/blt_case_bounce_556_sand_01.wav",
    "viper/shared/casings/556/blt_case_bounce_556_sand_02.wav",
    "viper/shared/casings/556/blt_case_bounce_556_sand_03.wav",
    "viper/shared/casings/556/blt_case_bounce_556_sand_04.wav",}
})

sound.Add({
    name =          "MW_Casings.556.water",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/556/blt_case_bounce_556_water_01.wav",
    "viper/shared/casings/556/blt_case_bounce_556_water_02.wav",
    "viper/shared/casings/556/blt_case_bounce_556_water_03.wav",
    "viper/shared/casings/556/blt_case_bounce_556_water_04.wav",}
})

sound.Add({
    name =          "MW_Casings.556.wood_hard",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/556/blt_case_bounce_556_wood_hard_01.wav",
    "viper/shared/casings/556/blt_case_bounce_556_wood_hard_02.wav",
    "viper/shared/casings/556/blt_case_bounce_556_wood_hard_03.wav",
    "viper/shared/casings/556/blt_case_bounce_556_wood_hard_04.wav",}
})

sound.Add({
    name =          "MW_Casings.556.wood_hollow",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/556/blt_case_bounce_556_wood_hollow_01.wav",
    "viper/shared/casings/556/blt_case_bounce_556_wood_hollow_02.wav",
    "viper/shared/casings/556/blt_case_bounce_556_wood_hollow_03.wav",
    "viper/shared/casings/556/blt_case_bounce_556_wood_hollow_04.wav",}
})



sound.Add({
    name =          "MW_Casings.shotgun.carpet",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_carpet_01.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_carpet_02.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_carpet_03.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_carpet_04.wav"}
})

sound.Add({
    name =          "MW_Casings.shotgun.cement",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_cement_01.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_cement_02.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_cement_03.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_cement_04.wav",}
})

sound.Add({
    name =          "MW_Casings.shotgun.dirt",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_dirt_01.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_dirt_02.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_dirt_03.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_dirt_04.wav"}
})

sound.Add({
    name =          "MW_Casings.shotgun.glass",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_glass_01.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_glass_02.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_glass_03.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_glass_04.wav",}
})

sound.Add({
    name =          "MW_Casings.shotgun.grass",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_grass_01.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_grass_02.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_grass_03.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_grass_04.wav",}
})

sound.Add({
    name =          "MW_Casings.shotgun.metal",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_metal_01.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_metal_02.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_metal_03.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_metal_04.wav",}
})

sound.Add({
    name =          "MW_Casings.shotgun.mud",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_mud_01.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_mud_02.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_mud_03.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_mud_04.wav",}
})

sound.Add({
    name =          "MW_Casings.shotgun.sand",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_sand_01.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_sand_02.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_sand_03.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_sand_04.wav",}
})

sound.Add({
    name =          "MW_Casings.shotgun.water",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_water_01.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_water_02.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_water_03.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_water_04.wav",}
})

sound.Add({
    name =          "MW_Casings.shotgun.wood_hard",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_wood_hard_01.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_wood_hard_02.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_wood_hard_03.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_wood_hard_04.wav",}
})

sound.Add({
    name =          "MW_Casings.shotgun.wood_hollow",
    channel =       CHAN_CASINGS,
    volume =        casingsVolume,
    soundlevel =   SNDLVL_75db,
    sound =             {
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_wood_hollow_01.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_wood_hollow_02.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_wood_hollow_03.wav",
    "viper/shared/casings/shotgun/blt_case_bounce_shotgun_wood_hollow_04.wav",}
})