ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "21 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_pi_mike9_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike9/icon_attachment_pi_mike9_xmagslrg.vmt")

--Current mag
ATTACHMENT.BulletList = {
    [0] = {"j_bullet1"},
}


local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
    BaseClass.Stats(self, weapon)
    weapon.Primary.ClipSize = 21
    weapon.Animations.Reload = weapon.Animations.Reload_Xmag
    weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
    weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
    weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
    weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
    weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
end