ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FORGE TAC Ultralight"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_stock_light01.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/stock/icon_attachment_stock_light01.vmt")
ATTACHMENT.BonemergeToCategory = {"Receivers"}
ATTACHMENT.AttachmentBodygroups ={
    ["tag_stock"] = 1,
    ["stock"] = 1  
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
    BaseClass.Stats(self, weapon)
    
    weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15
    weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15
    weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.1
    weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.1
    weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.1
    weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.1
end